Legacy Code Evaluation Part 2 – Back End Code Evaluation and Tools


All of us will encounter legacy code, and most of us will ‘inherit’ code to maintain. In our first post on legacy code, we talked about getting the things you need to start working on a project. In this post, we will talk about how you can evaluate the backend code you will most likely have to start digging in to start new features or squashing bugs.

While you will encounter a significant amount of UX or front-end issues when starting on a new project, you are also just as likely to have to track an issue to the underlying backend code. The backend not only creates the foundation for your web app but its also the last line of defense for your back end code. At minimum issues on the backend will cause confusing results or headaches. At worst, issues on the backend will expose some of the most vital parts of your webapp to exploits.

Most backend code is the result of a lot of hours and hard work; it can be extremely confusing to wrap your head around the basic concepts let alone the deeper portions of the code. We’ll discuss some basic patterns and explain some of the tools we use to explore code, PHP code in particular, when we take on a project with some ‘baggage’.


I like to split the application into small semantic sections. You can either break an application down into ‘workflows’, the actions a user may perform with an application; or as ‘roles’, things a particular actor will use a web app for. While this may sound like a very high level activity for inspecting back end code I think its crucial for understanding the application itself.

Once you have split the code into sections, trace the entire workflow. Follow the code from the beggining of an action to the resulting output. Tracing through the code will allow you to completely understand it.

Debugging and Tracing Tools


This is one of my favorite tools and is the first thing I install when I set up a new environment. Not only does this give me much easier to read error outputs, but it also gives you some great tools for interactive debugging. Seriously, if you do nothing else I suggest, at least install xdebug.

Remote Interactive Debugging – MacGDBp & chrome-xdebug-enabler

Interactive debugging is the best tool for finding that super stubborn bug or finding out why something isnt working as you expect. With a remote interactive debugger you can set break points and view exactly what the code is doing at a given point in time. You can actually inspect a variable value and watch it change as you step through the lines of code. This is something you should get excited about. Check out the screenshot below to see this in action with an example Erdiko project:

I use MacGDBp, a Cocoa based debugging tool that allows you to set break points and view the code when you set break points. I’ve been told that PHPStorm and even Sublime have some interactive debugging tools, I have not used those. MacGDBp is a bit dated, and I think almost abandonware, but it is still an indispensible tool in my aresenal. Check out the MacGDBp project docs for more info about the feature set and how to install it.

Personally, I would recommend using MacGDBp along with xdebug and the chrome extension ’chrome-xdebug-enabler’ to interact with your debugger. Using this extension you can conditionally turn the debugging off and on as you wish when refreshing the page.

I should note that while I personally use MacGDBp with vim, many other editors also include some remote debugging tools. PHPStorm has this functionality built in, but there are plugins for SublimeText and other full editors. We will explore those in a later post.

PHPLint and PHPCodesniffer

There are two great tools for getting some high level information about a PHP codebase: PHPLint and PHPCodesniffer.

PHPCodesniffer evaluates code based on a provided set of rules and standards and outputs a report that can give you a good idea of how ‘bad’ things look under the hood. It’s actually two tools: phpcs and phpcbf. phpcs evaluates the code, phpcbf attempts to fix the code. Personally, I like to use some discretion when tweaking code, so I would reccomend using phpcbf sparingly.

PHPLint is another tool, very similar to PHPCS that also outputs information on a code base based on rules and validation sets. This one is also very useful for generating user docs based on docblocks. This can be EXTREMELY useful when you need to collect a lot of information about a large codebase and create some baseline documentation for your team.

Unit Testing

Unit testing is often touted as the best prevention of introducing new bugs and finding conflicting code. I would also like to note, most people ignore the fact that introducing unit testing to legacy code is a painful process. Code written without testing in mind can often be a pain to manage dependencies and ‘magically’ required code.

This is a topic that actually deserves its own blog post, but I do want to mention it in this one.

… to be continued

In my next post, ill include some instructions on how to install xdebug on your local *nix development environment.

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